DishType |
Type |
null |
This is used to decide what phase this Dish should be ordered. |
int |
Difficulty |
0 |
This is displayed in the lobby. (0 - 5) |
Item |
UnlockItemOverride |
null |
This Item is the MAIN Item served for this Dish. |
bool |
HideInfoPanel |
null |
When TRUE the info panel will not display on the Card Selection screen. |
string |
AchievementName |
null |
Used to decide which Steam achievement to unlock. |
List<Dish.MenuItem> |
ResultingMenuItems |
new List<Dish.MenuItem> |
What menu Items are available to customers after unlocking this Dish. |
HashSet<Dish.IngredientUnlock> |
IngredientsUnlocks |
new HashSet<Dish.IngredientUnlocks> |
What ingredients are available in the Shop after unlocking this Dish. |
List<Dish> |
AlsoAddRecipes |
new List<Dish> |
Each Dish in this List will also have it's recipe displayed. |
HashSet<Dish.IngredientUnlock> |
ExtraOrderUnlocks |
new HashSet<Dish.IngredientUnlock> |
Other Items customers can request after ordering this Dish. |
List<string> |
StartingNameSet |
new List<string> |
The list of names used to decide the default Restaurant name. |
HashSet<Item> |
MinimumIngredients |
new HashSet<Item> |
The ingredients required to make this Dish. |
HashSet<Proces> |
RequiredProcesses |
new HashSet<Process> |
The processes required to make this Dish. |
HashSet<Item> |
BlockProviders |
new HashSet<Item> |
Items in this list will be unable to have providers when this Dish is active. |
GameObject |
IconPrefab |
null |
This is the Icon displayed in the lobby. |
GameObject |
DisplayPrefab |
null |
This is the GameObject displayed on the Dish Unlock screen. |