Type | Name | Default | Description |
---|---|---|---|
int |
MaximumUpgradeCount | 1 |
This is how many times this can be unlocked. |
List<IFranchiseUpgrade> |
Upgrades | new List<IFranchiseUpgrade> |
These are the entity components to create. |
GameObject |
Prefab | null |
the usage of this field is yet to be explored |