GameObject |
Prefab |
null |
This is the GameObject used for this Item's visual. |
List<Item.ItemProcess> |
Processes |
new List<Item.ItemProcess> |
These are the Processes which can be applied to this Item. |
Item.ItemProcess |
AutomaticItemProcess |
null |
This Process will automatically be applied to this Item. |
List<IItemProperty> |
Properties |
new List<IItemProperty> |
These are the Properties applied to this Item. |
float |
ExtraTimeGranted |
0.0f |
This is how much extra time is provided when a customer orders this Item. |
Factor |
EatingTime |
null |
This is how long the customer takes to eat this Item. |
ItemValue |
ItemValue |
ItemValue.Small |
This is how much money the earned when serving this Item. |
Item |
DirtiesTo |
null |
This is the what the Item turns into after the customer has completed eating. |
bool |
IsConsumedByCustomer |
false |
When TRUE this Item will be consumed after the customer has completed eating. |
List<Item> |
MayRequestExtraItems |
new List<Item> |
This seems to be unused in the base-game. |
int |
MaxOrderSharers |
0 |
This is how many customers can share this Item. |
int |
AlwaysOrderAdditionalItem |
0 |
This is the ID of an Item the customer is forced to order. |
bool |
AutoSatisfied |
false |
|
List<Item> |
SatisfiedBy |
new List<Item> |
Customers will be satisfied with any Item in this list. |
List<Item> |
NeedsIngredients |
new List<Item> |
What Items are needed for this Item. |
Item |
SplitSubItem |
null |
What Item will this Item split into |
int |
SplitCount |
0 |
How many times this Item can be split. |
float |
SplitSpeed |
1 |
How fast this Item can be split. |
List<Item> |
SplitDepletedItems |
new List<Item> |
What Items this Item will leave behind after being completely split. |
bool |
AllowSplitMerging |
false |
|
bool |
PreventExplicitSplit |
false |
|
bool |
SplitByComponents |
false |
|
Item |
SplitByComponentsHolder |
null |
|
Item |
SplitByComponentsWrapper |
null |
|
bool |
SplitByCopying |
false |
|
Item |
RefuseSplitWith |
null |
|
Item |
DisposesTo |
null |
What this Item turns into when interacted with a bin. |
bool |
IsIndisposable |
false |
When TRUE this Item can't interact with a bin. |
ItemCategory |
ItemCategory |
null |
|
ItemStorage |
ItemStorageFlags |
null |
|
Appliance |
DedicatedProvider |
null |
The Appliance used for this Item's provider. |
ToolAttachPoint |
HoldPose |
ToolAttachPoint.Generic |
How the player should hold this Item. |
bool |
IsMergeableSide |
false |
When TRUE this Item will be setup as a Side to Dishes. |
Dish |
CreditSourceDish |
null |
|
Item |
ExtendedDirtItem |
null |
|