Type | Name | Default | Description |
---|---|---|---|
List<LevelUpgrade> |
Upgrades | new List<LevelUpgrade> |
These are the upgrades assigned to the progression level. |
new LevelUpgrade
{
Level = 1, // The level to unlock at
Upgrade = (Dish)GDOUtils.GetExistingGDO(DishReferences.IceCream) // The GDO to unlock (Must be typeof IUpgrade)
}