Patch 0.14 is nearly ready, and it's got some big changes. To make sure you don't get caught half way through a long save, I'm posting the patch notes now while I finish things off, with the patch ready to play in a couple of days.
The big changes this time are about the shop - including some of the most-requested features! As with all shop changes, it will probably need a bit of tweaking, so make sure you let me know what you think about the balance.
Office appliances:
There is a new set of appliances (called office appliances) that let you get more control over the RNG of the shop. Want to save that blueprint for tomorrow? Buy a cabinet and shove it in there! Got a fourth player who has some downtime? Get them trawling through the catalogues to secure you the best shop discounts.
Upgrades:
Appliances can now be upgraded, shown by the plus symbol. Upgrading a blueprint will randomly grant you one of the possible upgrades for that appliance. At the moment, blueprints are upgraded by placing them in a cabinet next to a research desk. You never know what you'll get! (but you can make a pretty good guess a lot of the time). Some of the old appliances are currently upgrades of similar appliances, but going forward I'll probably try and split these out into their own appliances with upgrades instead.
There's a bunch of little quality of life changes, too. Thanks for everyone's suggestions on this front, they're very helpful. In particular, fish and steak have been tweaked to be more visually clear, and items now have icons above them that display what you can do to that (i.e. cook, or chop). This should help with visual clarity especially when things have lots of stages, like soups and stir fry. Doors with things next to them will now turn into counters to prevent that visual bug, and the front door will now stay open during the day so customers don't get blocked in the door as much.
Here's the patch notes, although they'll probably change a little bit before the release
Features:
Balance Changes:
Fixes/Other:
Uploading now 🚀 (this update will cause you to lose any saved restaurants)
Features:
Balance Changes:
Fixes/Other:
Hi everyone, first of all thank you all for continuing to test the game! It's hard to overstate how helpful it is to release an update and immediately get loads of feedback and videos of people playing. The new patch was supposed to up the difficulty a bit -- part of that was redesigning how the customer rate reductions work when you get new dishes. Unfortunately I appear to have accidentally forgotten to turn that on, so you're all getting probably at least 25% more customers than you should be... free advertising for everyone? 😛
I'm going to get a fix out shortly that should bring the difficulty back in line and shuffle a few bins around
Features:
Balance Changes:
Fixes/Other: