Features:
- Reimplemented navigation: The navigation system (for customers) has been reimplemented to fix a number of problems that were cropping up. It should be more reliable now and there shouldn't be cases where it is suddenly unable to find a path to a table
- Reimplemented options: The way options are handled by the game has been reworked to make them more robust. The options menu is now in sections and should be clearer.
- Added a (very early) accessibility menu: This has a few settings that are intended to help everyone play the game. At the moment there are two settings, one to disable the visual changes at night and one to add colourblind prompts. The colourblind prompts are currently only implemented for ice cream, and show up as letters underneath ice cream indicating the types of scoop. Feedback on this is really helpful and if it's working well it will be expanded to other hard-to-distinguish foods.
- Adds a new side, a new starter, a new dessert (which is not a pie), a new kind of salad and a new kind of pie (which is not a dessert)
Balance:
- Franchise cards no longer apply until the next run. They also don't apply their customer increase. This means overtime should have a much less significant jump in difficulty and allow for longer runs
- Using the booking desk now always gives at least one coin
- Burning item sources can no longer be used until the fire is out
- Customers going to coffee tables no longer start thinking before they arrive
- Customers in the queue only count for patience once they arrive at the door
- You can no longer start the day without a sink (or soaking sink), which would make the day impossible in most cases
Fixes/Other:
- Fixed some crashes associated with missing text
- Fixed a bug where splitters would cause things to be continually placed and picked up in some cases
- Fixed a bug where splitters would grab pots once they emptied (they'll still grab the last piece of things like pizza and toast, but they won't grab anything that is different to what they've been splitting)
- Fixed a bug where profiles with controller rebindings (from when this was possible) would make the profile unplayable on keyboard
- Fixed a bug where seeded runs would get the same thing every time when using cards that caused the shop to add new blueprints after buying
- Stir fry ingredients are now properly tracked and should not swap between being cooked and uncooked as new ingredients are added
- Fix a bug where the tray couldn't be used to make coffee
- Table visual effects (like napkins and cutlery) are now applied to all parts of the table. You only need to place one set on a table for everyone to be affected on that table
- Fixed some bugs with menu interactions
- Fixed a visual glitch with the apron, particularly in the mirror
- Fixed a bug where the lobby recipe would disappear when interacted with
- Added more button prompts to make some things clearer
- Fixed a bug where the bottom half of the bed could not be interacted with
- Fixed a bug where the customers in the tutorial could not be interacted with
- Fixed robot buffer not refreshing buffed floors when going over them
- Fixed a bug where automatic buffers would sometimes apply multiple layers of buffed floor, causing you to go dangerously fast indeed
- Fixed a bug that could cause network disconnects
- Fixed a bug where customers could spawn in the wrong place in multiplayer
- Fixed a bug that prevented joining other people while the main menu was open
- Fixed a bug where the coin popup would sometimes appear in the wrong place for clients
- Fixed various crashes associated with drawing things