Features:
- Adds a new dish: hot dogs
- Adds a new mechanic: condiments. Customers can now request condiments when you have the corresponding card (currently only for hot dogs). Customers will request you deliver condiments to their table while they're eating. You can also put the condiments onto their table in advance and they'll use them automatically
- Prep stations (and frozen prep stations) can now hold more types of item, including slices of pizza and raw pies
- Smart grabbers now track the specific components of the item they're set to and will only grab items that match exactly (so it'll only grab onion pizza, for instance, rather than any pizza as before). The display should now always show the correct item, too
- Seeded run support has been expanded so that you can now see the seed of any run you're on (in the top right), and set the seed of the run in the lobby (by interacting with the new plant pot). Daily and weekly runs (which have a fixed seed) have been updated to show that they have the same seed every time
- The customer schedule estimate has been tweaked so that it is now always accurate (before it really was an estimate). It now shows exactly how many customers you will get the next day. It also now displays the number of customers (before it was groups)
Balance:
- Using the booking desk now grants 3 coins plus one for every two days that have passed, regardless of how much time is skipped
- All You Can Eat and Leisurely Eating now decrease the total customer count
- Copied blueprints no longer get affected by franchise cards that duplicate them
- Customer changes are now shown as percentages, which more accurately reflects them
Fixes/Other:
- Added an FPS cap option
- Fixed a bug where customers on the way to a coffee table wouldn't count as waiting for a table and could be skipped
- Fix a crash associated with selecting a franchise
- Fix a case where the franchise selector with a variety card would cause the kitchen to show the wrong meal
- Fixed a bug where breakfast would require a way to chop things
- Clarified some card text
- Improved sound level selection
- Player "circles" are now distinct shapes
- Rich presence now shows OT day correctly
- Table indicators are hidden when there is a popup over them
- Fix bug where the main menu could have the escape menu popup over it
- Fix a bug where players could be duplicated, and handled cases where this happened by accident better
- Fix a bug where players could choose the same profile
- Fixed launching the game via an invite
- Fixed a crash on the main menu
- Fish cards have been given clearer explanations
- Fix UI elements going off the left/right of the screen
- Improved situations where game settings were sometimes incorrect
- Fixed some UI text bugs where the description and title would be set to the same thing
- Fixed a bug with Apple Salad
Hey everyone, there's a bug in the patch which stops franchises from being saved correctly. I'm uploading a fix now, but if you've lost your franchises: go to your Progress save folder and delete any saves that were created after the patch
Announcement
This patch is mostly being released to try and roll back some networking changes which are causing problems for people joining each other. I've been doing a lot of rewriting of the networking code, but until that's ready I'm putting this patch out which hopefully works (it was working for me when testing). If you're still having trouble, I suggest using Remote Play/Parsec for the moment until the proper fixes are finished �
Features:
- Duplicated franchises should now be deleted automatically, for people who had the duplication bug before. If you lose non-duplicated franchises, back up your Progress saves and let me know
- Tables should now spawn dirt items underneath whatever you have left on them. (You'll currently grab the dirt items before the other thing, which is not intended)
Fixes/Other:
- Roll back some networking changes which should improve the network problems
- Should fix the networking problems