Features:
- Tools have been re-worked: tools (items like the Sharp Knife and Tray) are now much easier to use. Tools are now picked up and dropped using the act button:
** While holding the knife or the (new) scrubbing brush and rolling pin, you can now also hold an item as normal
** Trays can now have items placed on them while they're on a counter. Use grab to take and place things on the tray, and act to pick up the whole tray
- Dishes can now be "shareable" and serving the dish will satisfy multiple customers who are requesting it at once. Currently, the Cheese Board is marked as shareable and will serve up to three customers per serving
- New profiles created in the main menu now automatically be sent to the tutorial (you can leave immediately using the menu if you want to skip it)
- The end-day screen has been reworked to provide information on how much you earned that day. The bonus for being in singleplayer (or duo) has been removed from serving dishes and is now applied to all money earned during the day and shown in the breakdown
- You can now use the ping/notify button to show the information about an appliance you've already bought
Balance:
- Starting appliances have been changed. You now start with "starter" editions of each appliance in the restaurant:
** The starting plate stack holds four plates
** The starting sink washes at 75% speed
** The starting bin only holds two things
** The starting hob cooks at 75% speed (but you start with two)
- Some appliances are now offered to you as staples until you own them: blueprint cabinet, research desk, plate stack
- The shop now starts with 4 staples and one standard appliance each day, then one staple swaps to an standard appliance every three days (with a minimum of one staple)
- The shop now randomly contains upgraded blueprints. The probability of a blueprint being upgraded increases each day
- The way the shop calculates what is for sale has been re-worked to try and remove anything you don't have any use for. You will no longer be offered appliances that are designed to help processes you don't use (like hobs in salad runs). You will no longer be offered pot or wok stacks if you don't need them. There are also a couple of other filters.
- The blueprint desk's item pool is now based on shop item availability so it will also no longer offer anything you don't want. Blueprint desk items are never upgraded
- You are no longer offered a blueprint cabinet and research desk automatically
- Seeded runs generation has been tweaked and should now reset properly each day/week
- The following items have changed price: fire extinguisher (20), floor protector (20), counter (20), coffee table (40)
- Cheese boards are now worth 3 (up from 2)
- Customer amount changes are now in increments of 15% (so anything that was +/-10% is now +/-15%, etc). Franchise cards are still 30%
- Group size cards are now more likely to come up than other cards
- Item providers are now available in shops. You will only be offered providers for items you already have. You cannot get duplicate providers for burger patties or fish
- The Portioner (which was called the splitter) can no longer be used to interact with random things
Fixes/Other:
- The main menu now has a background and animations
- Fixed a bug where you couldn't rebind to any of the letters in "escape" (don't ask me)
- Fix bug with using sinks to get water
- Improved reliability of practice mode, which should prevent edge cases where it would fail to revert
- Improved keyboard rebinding UI
- Table dirt should now draw correctly even when non-plates are stacked
- Fix bug where doughballs made of water wouldn't be counted the same as kneaded doughballs in prep stations and smart grabbers
- Fix a bug with pushing items into empty prep stations
- Fix a bug where holding an appliance would give a warning about impossible menus
- Fixed a bug where profiles could be lost when changing session
- Fixed flour provider collider being rotated incorrectly
- Fixed a bug where trying to quit using the keyboard would not work when playing with controller
- Move card tag info to the bottom to prevent blocking text
- Progress bars should now be smoother in multiplayer
- Progress bars that are not increasing should now pause when they're hidden
- Fixed a bug with the seed input overlapping the icon
- Fixed a bug with the seed input prompt overlapping the text
- Fixed a bug where some plated fish were incorrectly stackable in a prep station
- Some recipe orders were tweaked to fix odd interactions
- Fixed a bug where end game screen items would have their descriptions and titles the same
- Letters jump and hover more, so should be more visible when blocked
- Fixed crashes
- Fixed menu bug where you could accidentally quit by tapping leave restaurant twice
- Fixed a bug with the sauce pot using an old pot model
- Hot dog buns have been made plump
- Text inputs can now be cancelled by any local user (this means if you accidentally open a text prompt from your controller you can quit out of it without needing to use the keyboard)
- Ice cream provider now has colourblind letters
- The Splitter is now called Portioner and now has a proper description
- Grabbers now grab from appliances that can both hold and provide items correctly
- Belts now insert into appliances that can both hold and provide items correctly
Features:
- You can now reroll the shop using the appliance outside. It costs 10 and increases each time you use it. Rerolling the shop will replace all the current blueprints (excluding those in cabinets) and drop new blueprints based on the current day.
- You can now press A/P to fast forward the end day screen
Balance:
- Staples can now appear on blueprint desks
- Blueprint desks no longer offer decoration items
- The base shop upgrade chance has been slightly changed; the probability each blueprint is offered as an upgrade increases by 10% every 5 days, and starts from 0.
- Scrubbing brush now works on wash basin
- Workstation price increased slightly
- Mops are now faster; the fast mop is now faster than default movement
- You now start with a blueprint cabinet
- Tables have been changed:
** Metal Table:
*** Now reduces delivery and waiting for food patience by 50%
*** Can now be combined with other Metal Tables
** Fancy Cloth Table:
*** Replaced buff with 50% more money
*** Can now be combined with other Fancy Cloth Tables
** Simple Cloth Table:
*** Now gives makes all food sharable on the table
*** Gives triple thinking time, cannot be combined
** Bar Table
*** Doesn't combine, as before
*** Customers have no thinking time
- You will always get at least one "random" blueprint even if you have 5 or more blueprint desks
Fixes/Other:
- There is now an option to have the booking desk provided as a parcel rather than a letter (so that you can't accidentally skip it)
- Fixed a performance and networking bug with trays and certain items
- Fixed a visual bug with tray and certain items
- Input prompts now filter for duplicated icons
- Portioner is fixed and should portion things again
- Fixed a bug where extra ingredient providers did not work
- You can now press the cancel button to unready or cancel a card selection in progress
- Fixed a controller icon bug on Xbox controllers
- Heated mixer no longer counts as a cooking source (it still works as before, but the game will give you a hob if a heated mixer is your only cooking appliance and you take a card that needs it)
- Fixed a bug where process-based shop filtering was not working
- Fixed a bug where some appliances weren't being sold in the shop
- Blueprint border visuals are now based on whether the blueprint is an upgrade or not (irrespective of how you got it)
- Fixed colliders on tool counters
- Outdoor letters now spawn a tile further down to avoid clipping issues
- Fix garage workshop giving incorrect outputs, fix a bug with the end game screen, fixed some missing text
- Fix fire extinguisher and buffer not being tools
- Fix some typos
- Fix a number of problems with shops not giving things
- Update cooking appliance descriptions
- Tweak fancy table colour to be less glaring
- Fix bug with assembling burgers
- Fix getting too much money from tables in a lot of cases
- Fix missing bonus money from end day screen
- Fix clipping issue with card choices
- Fix bug where trays wouldn't clear processes
- Fix some missing text
- "Fix" sides on sharing tables
- "Fix" sharing on non-sharing tables
- Fix not getting any money
- Fix orders not being accepted
Features:
- Cats now spawn in practice mode. You'll get a max size group of cats visiting your restaurant and a new group will come after they leave. They have patience as normal, but you won't lose if they get upset. Cats have also been taught to sit on chairs and have been rewarded with a proper table in the lobby.
- The microwave now has a new model, animation and sounds.
- Manually entering a seed will now set the map to one generated by that seed.
Fixes/Other:
- Fix bug with process-based filtering not working correctly
- Fix bug with activatable appliances staying stuck on
- Tweak practice/reroll triggers to be further from start day prompt
- Fix bug where quitting could cause a Unity crash
Features:
- Adds some more formal decorations - there are still more to come, these are mostly just to make sure there are enough to make it viable!
- Disconnecting a controller that has the menu open will no longer get you stuck
Balance:
- Hot dog condiments are now worth experience
Fixes/Other:
- Fixed an issue with builds defaulting to low quality. This means lights should now work properly again.
- Fixed some controller prompt bugs
- Fixed a bug where holding a buffer at night would cause problems
- Looking at a dish in the lobby now pops its name up to make it easier to see
- Fixed some missing prompts on the recipe screen
- Fixed a graphical glitch when looking at a blueprint ghost of a fridge