This patch reworks the way all console code is implemented so that we can work on content for all platforms simultaneously going forward. Previously, adding new content meant we had to manually port it to each platform separately. This means that this patch has less gameplay content than usual, but means future gameplay patches will be much quicker to develop.
While this patch has been tested extensively, a lot of code has been rewritten and so there might be some new issues introduced. Please report any issues you find so we can get them resolved as quickly as possible. We're releasing this update first to smooth out any technical problems before we follow up with new content soon.
Significantly improved load time on all platforms
Improved performance of many systems, resulting in much better performance on all platforms, particularly in large restaurants and on Nintendo Switch. In some of our tests, we had nearly double FPS in late-game restaurants that were previously running slowly
Improved networking on all platforms, especially:
Weekly speedruns and leaderboards are now supported on all platforms
PC platforms support Discord integration if you have Discord installed; you can see more detail about what people are playing in their status, and you can invite people directly over Discord
Added support for the Nintendo Switch's native on-screen keyboard (e.g. when entering seeds)
Players who are spectating in multiplayer should now show up at the bottom of the screen
Fixed some issues with achievements, particularly dish-based achievements. In previous versions, only the first dish type you served in a run was being tracked correctly
Re-implemented how saves are implemented on all console platforms to improve performance and stability. This should prevent any stutters and freezes during saving, such as when starting a new day or changing outfits
Improved resolution on Nintendo Switch