It’s time to spring into action and work on those automation skills!
We have a small update going out today, primarily fixing some performance issues for our console players but also adding a few improvements to automation systems.
Firstly, Smart Grabbers now have priority when grabbing off other grabbers, allowing you to successfully pull boards off an automation line. We also fixed a bug where sinks would automatically fill with water, and adjusted the sink automation so it now uses Portioners rather than Combiners. No more accidental pots full of water when trying to pass through a sink!

This means you should be able to use one sink for multiple automation setups
We’re excited to see what you guys can cook up with these changes, so be sure to let us know what you think after giving it a go!
Check out the full patch notes below!
Patch Notes:
Fix bug with some languages which was causing slow performance and crashes
Sinks, Milk Dispensers and Ice Dispensers no longer automatically fill things placed on them; you can now use portioners to automate them
Prevent the player starting a day without enough plates to serve the largest group
Fix a bug that meant eating times were incorrect for some dishes (particularly cakes)
Fix grabber priority so that smart grabbers can grab off other grabbers as expected
Fix a bug where crashing during franchise creation would delete the save and give no franchise
Fix combiners duplicating some food, such as tacos
Fix piecemeal items not getting per-item rewards
Fix issue where swapping controller on the main menu meant that controller became locked out
Fix some networking issues on PS when players were playing on the same network
Fix a bug where some cakes would look incorrect on trays
Fix speedrun leaderboard tracking on Switch
Fix some issues with LiveSplit in-game timer
Happy plating!
The PlateUp! Team
Fix bug with some languages which was causing slow performance and crashes
Sinks, Milk Dispensers and Ice Dispensers no longer automatically fill things placed on them; you can now use portioners to automate them
Prevent the player starting a day without enough plates to serve the largest group
Fix a bug that meant eating times were incorrect for some dishes (particularly cakes)
Fix grabber priority so that smart grabbers can grab off other grabbers as expected
Fix a bug where crashing during franchise creation would delete the save and give no franchise
Fix combiners duplicating some food, such as tacos
Fix piecemeal items not getting per-item rewards
Fix issue where swapping controller on the main menu meant that controller became locked out
Fix some networking issues on PS when players were playing on the same network
Fix a bug where some cakes would look incorrect on trays
Fix speedrun leaderboard tracking on Switch
Fix some issues with LiveSplit in-game timer
Hi there, Platers!
We're so glad that everyone has been enjoying the Buffet update, and we wanted to take a moment to thank everyone for all the feedback about the Buffet appliance, Banquet Hall setting, and new recipes! Before working on anything new, we spent some time in the kitchen refining some of the buffet systems and fixing a few bugs. We have a small update update hot-and-ready today!
We focused on a handful of changes to help your kitchens run a little more smoothy. Customers can now split their own bowls of ice cream to take a single scoop, we added colourblind icons to chairs during preparation to show their status, and opening the options menu now un-readies you during preparation. Basic sinks now appear in the shop for all recipes when making dough, so you'll have all the extra sinks you need for those automation systems.
There's also been a slight adjustment when losing a run: saves are now deleted only once you leave the rewards screen entirely to account for crashing or accidental game closure. Reduced eating times are now actually reduced, so your customers can gobble up those hotdogs and burgers like the fast food they are. For chefs who like their runs fast, we added a Livesplit-matching timer too; it appears underneath the in-game time and uses the same rules as the Livesplit integration, but is available on all platforms.
You can read the full patch notes here.

The feedback we gathered in August is still serving as an inspiration for our team as we figure out what the next update is going to look like, but we're always hungry for new ideas! So if you have any suggestions, be sure to share them with us. We're just getting started on this one, so you'll hear from us once we have something more to share,
Happy plating!
The PlateUp! Team
Basic sinks now appear in the shop for all recipes when making dough
Customers can now split bowls of ice cream to take a single scoop if required
Add colourblind icons to (ghost) chairs to show their status (active, disabled, and unreachable)
Opening the menu now un-readies you when waiting for the day to start
When losing, saves are now deleted only once you leave the rewards screen entirely. If the game "crashes" on this screen you will retain the save from the beginning of the last day
Fix a bug where reduced eating times would not apply; this means the following eating times from the last patch now all apply correctly:
Burger has been adjusted from 0% to -25%
Hotdog has been adjusted from 0% to -25%
Fish - Fillet has been adjusted from 0% to +50%
Fish - Oyster has been adjusted from 0% to -50%
Fish - Spiny has been adjusted from 0% to +100%
Steak - Bone has been adjusted from 0% to +50%
Steak - Thick has been adjusted from 0% to +50%
Steak - Thin has been adjusted from 0% to -25%
Turkey has been adjusted from 0% to +50%
Dumplings has been adjusted from 0% to +100%
Taco has been adjusted from 0% to -25%
Added a Livesplit-matching timer underneath the main speedrun timer when Always Show Timer is enabled. This uses the same rules as the Livesplit integration but is available on all platforms
Add an accessibility option to toggle weather visuals. This does not affect gameplay and the queue icon will still indicate the weather
Fix a crash on Xbox when playing with a non-supported language
Fix Flawless Timing achievement not triggering
Fix issue where chains of grabbers could cause items to skip over some grabbers, meaning customers would not pick them up
Fix issues with text rendering in some languages that used alternative fonts
Fix Giant Sundae never using strawberry syrup
Fix some items (like cakes) being tracked incorrectly when delivered and giving the wrong reward, or wrong dirty plates
Fix franchising with sub-cards
Alter colourblind letters on syrups to differentiate them from the similar ingredient
Fix bug where some items didn't show their portions correctly while held on a tray
Fix customers walking upwards through scenery when leaving the restaurant
Fix some cases where items could combine but shouldn't (particularly some pot-based recipes where the pot would be lost)
Tweak down bloom on day progress bar
Fix lighting and weather effects coming inside on low quality settings
Fix an issue where sometimes the garage gate would get stuck in the ground and fly around the place
Fix a localisation issue with Polish On/Off being switched
Fix customers losing patience when walking towards a burning table
Fix issue with grabbers sometimes being unreliable when grabbing from things being automated
Fix issue with complete order satisfactions sometimes being performed while partial satisfactions were possible, causing the wrong customer to take a delivered item
Fix bug where sugar in a mixing bowl looked like flour
Fix bug where customers could get stuck ordering nothing
Fix bug where smart grabbers could be overridden when loading into a restaurant
A wide selection of new content, balance changes, seasonal fun and more!
The Buffet is live now, bringing you...
It's Christmas time again, and that means elves, turkey, fairy lights, and cats wearing santa hats.
This year we're bringing back the North Pole map and introducing a brand-new seasonal setting (more on that later). On these maps, the shop will offer a treat every day, with conveyors coming back to the North Pole, and a brand-new appliance for the brand-new setting (more on that later, too).
Both settings are available as daily/weekly runs and in the setting selector during the Christmas period.



PlateUp's newest, largest (and double dooriest) map, the Banquet Hall is a new layout and setting.
If you want to serve as many customers as you can, as fast as you can, then this layout is for you. With an open plan, it's perfect for building big. The kitchen might be narrow, but it's easy to get into, with new double doors and a long serving hatch.
Keep your ovens hot, though, because the cold climate makes for some impatient customers.




Since the dawn of time, front-of-house staff everywhere have only dared to wonder why can't they just fetch their own food?
Wonder no longer.
The new Buffet appliance enables you to serve customers without actually doing any of the work yourself. Placing an order on the buffet will allow customers to make their own way up and serve themselves.
Be prepared for the mess, though. At least before it was only around the tables.

We've tweaked some old favourites.
We've twiddled some worst nightmares.
We've told customers to ignore the dirty dishes.




(Where you are the restaurant owner, and what you want is extra coins for cards that make dishes harder).
For too long, customers have demanded more variety, more quality, and more difficult dishes from you. That changes now.
Unless they're paying, obviously. In this patch, cards that make dishes harder now increase the price customers will pay for them.
With changes to eight base dishes, this balancing update means more money for slices of tomato, mushroom, onion, and many others.
(We even buffed **Turkey Stuffing**, but that's only because it's Christmas)

PlateUp's most-requested dish is now here!
Sandwiches are a new base main dish in this update, with a focus on serving simple ingredients as quickly as you can. Using the new piecemeal ordering system, customers will request each part of their sandwich in turn, keeping things clear and keeping you on your toes.
Pair them with buffets to create a sandwich free-for-all, stick your tables in the serving hatch for a classic sandwich bar, or serve at the table for a fancy... sandwich restaurant? The choice is yours.



What better to top off your sandwiches with than some ice cream? This update brings a new base dessert dish, Ice Cream Sundaes.
Using the new piecemeal serving, customers will request scoop after scoop of ice cream, topping and sauce for you to bring.
Ice Cream Sundaes also debut the new dish variants -- when taking the Ice Cream Sundae card, you'll get a choice of two extra cards to take, letting you play exactly how you want to. You can take it easy with simple scoops, or go the extra mile and make the ice cream yourself (and charging a premium, of course).

We really hope you enjoy all the new content in this patch. We're looking forward to cooking up more updates, more frequently, now that most of the issues with the console versions have been kneaded out. We've got lots of ideas about what will be next out the oven, and we've been pouring over all the suggestions you gave us during the last update.
It hasn't always been the smoothest pastry this year. We made the choice to spend a lot of time on technical improvements rather than leaving problems to rise. We're glad we did (even if it was a bit under-done at first). Hopefully, now the updates are rolling, you'll all be glad, too!
While most players are reporting everything is fixed now, we've continued to look into reports of networking problems and made improvements for this patch. To make sure the experience is perfectly baked for everyone, we're pleased to announce we're working with an external partner whose expertise in porting will help us knead out any remaining lumps. Please continue to report any problems you have so we can investigate!
And finally, even more little changes: