See Research for more on upgrade mechanics, and Upgrade Tree for a list of upgradable appliances.
Blueprints allow players to purchase new Appliances, Ingredients, and Decorations for the restaurant using coins. These blueprints are provided at the start of each Preparation Phase, which the game refers to as the Shop. The amount provided is typically five, but may vary depending on the day, certain Cards, or Appliances.
Blueprints will appear as envelopes at the start of each Preparation Phase, and can be opened using Grab. Walking over a blueprint provides a full description of its corresponding item, which may be purchased by holding Interact.
Each blueprint displays icons depending on its properties.
Players can also Grab a blueprint and place it into a Blueprint Cabinet. Blueprints stored in this way are protected, since any left on the floor when leaving the Preparation Phase will be lost (if Practice Mode is activated, loose blueprints will disappear temporarily, but reappear upon exiting).
The type and quality of Blueprints available to players can be manipulated through upgrading, as well as with the Blueprint Desk and rerolls.
Pools are the different item sets from which blueprints are randomly chosen for the shop, rerolls, and Blueprint Desk (the selection process for each is described in their respective sections below). Items may shift between pools over the course of the run, depending on the active Cards and appliances currently present in the restaurant.
The Blueprint's border are color-coded to indicate a category the blueprint belong in. Though there are 5 different colors, they can be divided into 2 main categories:
The Staple Pool consists of only Staple blueprints, and are the most common blueprints to be offered by the shop at the start of a new run, but become rarer the further a run goes. Items in the Staple Pool will NEVER be produced by a reroll.
The contents of this pool can change over the course of a run.
Conditional Staples (yellow border) only belong to the Staple Pool if no physical copies of the appliance are currently present in the restaurant. Once the appliance is purchased and placed, it becomes a Base appliance (blue border) and is moved to the Non-Staple Pool. If all physical copies of the appliance are ever removed from the restaurant, it will revert to a conditional staple (yellow border) and return to the Staple Pool.
(Since one Blueprint Cabinet is always present from Day 1, it starts in the Seed Pool on a new run).
Bonus Staples (neon-purple border) only appear when an items has been moved into the Staple Pool as a result of a Franchise Cards and remain their for the entire run, and any future franchise runs with that Franchise Card.
The Seed Pool is determined by the current seed (may be referred to as the layout), and contains the non-staple items that are currently not part of the Non-droppable Pool. All blueprints for rerolls, and some for the shop, are chosen from this pool. As this pool contains a large variety of different items and will expand over the course of a run, it is possible certain items may not appear during a run by pure chance.
The Non-droppable Pool mostly consists of Ingredients and Equipment not currently required by the restaurant.
Blueprints for Non-droppable items will never be produced by the shop, a reroll, or the Blueprint Desk until players choose a Food Card which requires new Ingredients or Equipment. At this point, the relevant items are transferred to the Seed Pool.
There are some exceptions to this rule.
The Shop refers to the selection of blueprints which appear in envelopes at the start of the Preparation Phase. These are randomly chosen from predetermined item sets known as Pools, the contents of which change as players acquire certain items and Cards (see sections on individual pools for more).
On a typical day (all except Day 1 and decoration days)...
On a decoration day (Day 6 and every subsequent fifth day)...
On Day 1 (upon starting a new run) there is no usual shop, but players may still be offered...
Guaranteeing blueprints for the following day using the Blueprint Desk will override the usual formula. This makes it possible for non-decoration blueprints to appear in the shop on decoration days.
When replaying the same seed with the setting "Seed effects everything" or reloading the same day, the shop will always produce the same blueprints, provided that all other variables remain consistent. However, if any condition changes such as: blueprints are has been changed to either dropped inside or outside the restaurant, different items are transferred between the pools (like as a result of chosen Food Cards, or the presence or absence of Conditional Staples), the shop may produce different blueprints.
Rerolling allows players to exchange all blueprints (excluding those stored in Blueprint Cabinets) for a new, randomly chosen selection.
Reroll is activated by holding Interact on the dice outside the restaurant during the Preparation Phase. This initially costs 10 , and its cost increases by 10 with each activation for the remainder of the run.
Like the shop, blueprints produced by a reroll follow certain conditions.
Players may add to the blueprints offered by the shop for that day by removing and placing down others from Blueprint Cabinets (including copies produced by a Copying Desk), allowing for much larger rerolls. Keeping blueprints sealed in their envelopes, or having players hold blueprints, will not prevent them from being rerolled.
Further information: Blueprint Desk
The Blueprint Desk allows players to guarantee that a single copy of the chosen blueprint will appear in the shop at the start of the following day.
Upon leaving Preparation Mode, each Blueprint Desk in the restaurant will begin to cycle at random intervals through blueprints for non-upgraded Appliances and Ingredients that do not currently belonging to the Non-droppable Pool.
Pressing Interact on a desk will display a green tick and lock in the current blueprint for the rest of the day. Any Blueprint Desks still active at closing time (when the bar at the top of the screen is full) will automatically lock in their current blueprint.
On a typical day, multiple Blueprint Desks can override the usual shop selection for all but 1 blueprint, which will always be chosen from the Staple Pool. Beyond this, the number of blueprints offered by the shop will increase to accommodate any additional blueprints locked in the previous day.
On a decoration day, blueprints are granted from Blueprint Desks in addition to all 8 usual Decoration blueprints.
The following Franchise Cards affect blueprints. Additionally, the Cards Coffee Tables, Conveyors, Floor Protectors, Flower Pots, Metal Table, Simple Cloth Table, and Wash Basin change their respective items to a Bonus Staple (neon-purple border) and moves it to the Staple Pool.
Name | Description | Notes |
---|---|---|
Catalogue | Shop offers an additional blueprint each day | |
Coupons | All blueprints cost 25% less | |
Double Homework | Gain two copies of blueprints from desks | Copies do not replace other shop blueprints, but appear in addition to the usual quantity |
High Tech Suppliers | Shop blueprints have a 25% chance to be upgraded | Also applies to rerolls |
Loyal Customer | Receive a new blueprint when purchasing | Does not apply to Copies produced by Copying Desk |
Second Helpings | 50% chance that blueprints can be purchased again | |
Supplier Error | Shop costs are randomized | Costs range from 0–250 |